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Creating Commitment

Setting a specific goal and starting progress towards it creates commitment to meet it. The commitment is even greater if the participant has already made some progress towards it. Practically speaking a student is more likely to commit to achieving a belt if they know what’s expected of them to earn it. For example, you’ll earn your first belt after you’ve broken 100 boards and can do 100 pushups VS you’ll have to break a lot of boards and do a lot of pushups.

Shadow Fight 3 by NEKKI, the developer uses quests to motivate the player to spend time trying to achieve specific goals. The requirements to finish each task and receive rewards are clearly stated. Progression feedback (e.g. 12 of 30 tasks) strengthens the players commitment to complete tasks and maximize their gain. 

You might be wondering how this could possibly be implemented in your martial arts program. It’s not that difficult. If you award stripes based on student progress it just means clearly stating what’s required to earn your next stripe. That can be expressed in terms a number of classes and specific techniques that are included in the current lesson plan. Take that too the next level by giving the student the list of techniques and regular feedback on how they are progressing.

DOJOMATOR is enthusiastically building software that will help you manage your students through your curriculum and optimize the system you already have. Your team will be enabled to provide students with the feedback they need to stay motivated and engaged with your instructors.